Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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This is the complete list of members for AdaptivePartitioner, including all inherited members.
AdaptivePartitioner(uint16_t initialMaxSplitDepth=4) | AdaptivePartitioner | inlineexplicit |
AdaptivePartitioner(AdaptivePartitioner &other, uint16_t depth, TRange const &) (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
adjustIfStolen(Task *pThisTask) (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
balanceAndExecute(TaskContext const &ctx, TPattern *pPattern, TRange &range, splitter_type const &splitter) (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
doExecute(TaskContext const &ctx, TPattern *pPattern, TRange &range, splitter_type const &splitter) (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
execute(TaskContext const &ctx, TPattern *pPattern, TRange &range) (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
getSplit(AdaptivePartitioner &partitioner) (defined in AdaptivePartitioner) | AdaptivePartitioner | inlinestatic |
hasDemand(TaskContext const &ctx) (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
increaseDepth() (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
initialize(uint16_t workerCount) (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
initialOffer(TaskContext const &ctx, TPattern *pPattern, TRange &range, splitter_type const &splitter) (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
isDivisible() (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
maxBalancedSplitDepth() const (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
split() (defined in AdaptivePartitioner) | AdaptivePartitioner | inline |
splitter_type typedef (defined in AdaptivePartitioner) | AdaptivePartitioner |