Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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This is the complete list of members for gts::EmptyTask, including all inherited members.
addChildTaskWithoutRef(Task *pChild) | gts::Task | |
addChildTaskWithRef(Task *pChild, gts::memory_order order=gts::memory_order::seq_cst) | gts::Task | |
addRef(int32_t count=1, gts::memory_order order=gts::memory_order::seq_cst) | gts::Task | |
execute(TaskContext const &) final (defined in gts::EmptyTask) | gts::EmptyTask | inlinevirtual |
getAffinity() const | gts::Task | |
isStolen() const | gts::Task | |
name() const | gts::Task | |
parent() | gts::Task | |
recycle() | gts::Task | |
refCount(gts::memory_order order=gts::memory_order::acquire) const | gts::Task | |
removeRef(int32_t count=1, gts::memory_order order=gts::memory_order::seq_cst) | gts::Task | |
setAffinity(uint32_t workerIdx) | gts::Task | |
setContinuationTask(Task *pContinuation) | gts::Task | |
setName(const char *name) | gts::Task | |
setRef(int32_t count, gts::memory_order order=gts::memory_order::seq_cst) | gts::Task | |
spawnAndWaitForAll(Task *pChild) | gts::Task | |
waitForAll() | gts::Task | |
~Task() (defined in gts::Task) | gts::Task | inlinevirtual |