Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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This is the complete list of members for gts::ParallelReduce, including all inherited members.
operator()(TRange const &range, TMapReduceFunc mapReduceFunc, TJoinFunc joinFunc, TResultValue identityValue, TPartitioner partitioner=AdaptivePartitioner(), void *userData=nullptr) | gts::ParallelReduce | inline |
ParallelReduce(MicroScheduler &scheduler, uint32_t priority=0) | gts::ParallelReduce | inline |