Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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This is the complete list of members for gts::Schedule, including all inherited members.
addRef(uint32_t refCount) | gts::Schedule | inline |
getScheduler() | gts::Schedule | inline |
insertReadyNode(Node *pNode)=0 | gts::Schedule | pure virtual |
isDone() const =0 | gts::Schedule | pure virtual |
observeExecutionCost(ComputeResourceId, uint64_t) | gts::Schedule | inlinevirtual |
popNextNode(ComputeResource *pComputeResource, bool myQueuesOnly)=0 | gts::Schedule | pure virtual |
refCount() const | gts::Schedule | inline |
removeRef(uint32_t refCount) | gts::Schedule | inline |
Schedule(MacroScheduler *pMyScheduler) (defined in gts::Schedule) | gts::Schedule | inline |
tryMarkDone(Node *pNode)=0 | gts::Schedule | pure virtual |
~Schedule()=default | gts::Schedule | virtual |