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Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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This is the complete list of members for gts::Schedule, including all inherited members.
| addRef(uint32_t refCount) | gts::Schedule | inline |
| getScheduler() | gts::Schedule | inline |
| insertReadyNode(Node *pNode)=0 | gts::Schedule | pure virtual |
| isDone() const =0 | gts::Schedule | pure virtual |
| observeExecutionCost(ComputeResourceId, uint64_t) | gts::Schedule | inlinevirtual |
| popNextNode(ComputeResource *pComputeResource, bool myQueuesOnly)=0 | gts::Schedule | pure virtual |
| refCount() const | gts::Schedule | inline |
| removeRef(uint32_t refCount) | gts::Schedule | inline |
| Schedule(MacroScheduler *pMyScheduler) (defined in gts::Schedule) | gts::Schedule | inline |
| tryMarkDone(Node *pNode)=0 | gts::Schedule | pure virtual |
| ~Schedule()=default | gts::Schedule | virtual |