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Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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This is the complete list of members for gts::WorkerPool, including all inherited members.
| currentMicroScheduler() const | gts::WorkerPool | |
| enumerateWorkerIds(Vector< OwnedId > &out) const | gts::WorkerPool | |
| enumerateWorkerTids(Vector< ThreadId > &out) const | gts::WorkerPool | |
| initialize(uint32_t threadCount=0) | gts::WorkerPool | |
| initialize(WorkerPoolDesc &desc) | gts::WorkerPool | |
| isRunning() const | gts::WorkerPool | inline |
| LocalScheduler (defined in gts::WorkerPool) | gts::WorkerPool | friend |
| MicroScheduler (defined in gts::WorkerPool) | gts::WorkerPool | friend |
| poolId() const | gts::WorkerPool | inline |
| resetIdGenerator() | gts::WorkerPool | static |
| shutdown() | gts::WorkerPool | |
| thisWorkerId() const | gts::WorkerPool | |
| Worker (defined in gts::WorkerPool) | gts::WorkerPool | friend |
| workerCount() const | gts::WorkerPool | inline |
| WorkerPool() | gts::WorkerPool | |
| ~WorkerPool() | gts::WorkerPool |