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Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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This is the complete list of members for gts::internal::BlockAllocator, including all inherited members.
| allocate() | gts::internal::BlockAllocator | |
| BlockAllocator() (defined in gts::internal::BlockAllocator) | gts::internal::BlockAllocator | |
| BlockAllocator(BlockAllocator const &) (defined in gts::internal::BlockAllocator) | gts::internal::BlockAllocator | inline |
| blockSize() const | gts::internal::BlockAllocator | inline |
| deallocate(void *ptr) | gts::internal::BlockAllocator | |
| init(BinnedAllocator *pBinnedAllocator, size_type blockSize, size_type pageSize) | gts::internal::BlockAllocator | |
| pageSize() const | gts::internal::BlockAllocator | inline |
| shutdown() | gts::internal::BlockAllocator | |
| ~BlockAllocator() (defined in gts::internal::BlockAllocator) | gts::internal::BlockAllocator |