Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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This is the complete list of members for gts::internal::BlockAllocator, including all inherited members.
allocate() | gts::internal::BlockAllocator | |
BlockAllocator() (defined in gts::internal::BlockAllocator) | gts::internal::BlockAllocator | |
BlockAllocator(BlockAllocator const &) (defined in gts::internal::BlockAllocator) | gts::internal::BlockAllocator | inline |
blockSize() const | gts::internal::BlockAllocator | inline |
deallocate(void *ptr) | gts::internal::BlockAllocator | |
init(BinnedAllocator *pBinnedAllocator, size_type blockSize, size_type pageSize) | gts::internal::BlockAllocator | |
pageSize() const | gts::internal::BlockAllocator | inline |
shutdown() | gts::internal::BlockAllocator | |
~BlockAllocator() (defined in gts::internal::BlockAllocator) | gts::internal::BlockAllocator |