Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
Here is a list of all documented class members with links to the class documentation for each member:
- a -
AdaptivePartitioner() :
AdaptivePartitioner
addChildTaskWithoutRef() :
gts::Task
addChildTaskWithRef() :
gts::Task
addExternalVictim() :
gts::MicroScheduler
addRef() :
gts::Schedule
,
gts::Task
addSuccessor() :
gts::Node
addWorkload() :
gts::Node
affinity() :
gts::Node
,
gts::WorkerThreadDesc
affinitySet :
gts::WorkerThreadDesc::GroupAndAffinity
allocate() :
gts::BinnedAllocator
,
gts::internal::BlockAllocator
allocateNode() :
gts::MacroScheduler
allocatePage() :
gts::MemoryStore
allocateSlab() :
gts::MemoryStore
allocateTask() :
gts::MicroScheduler
at() :
gts::ParallelVector< T, TSharedMutex, TAllocator >
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