Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
- g -
get() :
gts::internal::GuardBase< T, TAccessorSharedMutex, TGrowSharedMutex >
,
gts::WriteGuard< T, TAccessorSharedMutex, TGrowSharedMutex >
get_allocator() :
gts::internal::TicketQueueMPMC< T, TMutex, TAllocator >
,
gts::internal::TicketQueueMPSC< T, TMutex, TAllocator >
,
gts::internal::TicketQueueSPMC< T, TMutex, TAllocator >
,
gts::ParallelHashTable< TKey, TValue, THasher, TAccessorSharedMutex, TGrowSharedMutex, TAllocator >
,
gts::ParallelVector< T, TSharedMutex, TAllocator >
,
gts::QueueMPMC< T, TMutex, TAllocator >
,
gts::QueueMPSC< T, TMutex, TAllocator >
,
gts::QueueSPMC< T, TMutex, TAllocator >
,
gts::QueueSPSC< T, TAllocator >
,
gts::RingDeque< T, TAllocator >
,
gts::Vector< T, TAllocator >
getAffinity() :
gts::Task
getAllAllocators() :
gts::BinnedAllocator
getCurrentProcessorId() :
gts::Thread
getData() :
gts::CStyleTask
getEvents() :
gts::analysis::ConcurrentLogger
getHardwareThreadCount() :
gts::Thread
getId() :
gts::ThisThread
,
gts::Thread
getScheduler() :
gts::Schedule
getSystemTopology() :
gts::Thread
getThreadNamesMap() :
gts::analysis::ConcurrentLogger
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1.9.1