Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
- r -
Range1d() :
gts::Range1d< Iter >
recycle() :
gts::Task
refCount() :
gts::Schedule
,
gts::Task
registerCallback() :
gts::MicroScheduler
registerSchedule() :
gts::ComputeResource
,
gts::MicroScheduler_ComputeResource
removeExternalVictim() :
gts::MicroScheduler
removeRef() :
gts::Schedule
,
gts::Task
removeSuccessor() :
gts::Node
removeWorkload() :
gts::Node
reserve() :
gts::internal::TicketQueueMPMC< T, TMutex, TAllocator >
,
gts::internal::TicketQueueMPSC< T, TMutex, TAllocator >
,
gts::internal::TicketQueueSPMC< T, TMutex, TAllocator >
,
gts::ParallelHashTable< TKey, TValue, THasher, TAccessorSharedMutex, TGrowSharedMutex, TAllocator >
,
gts::ParallelVector< T, TSharedMutex, TAllocator >
,
gts::QueueMPMC< T, TMutex, TAllocator >
,
gts::QueueMPSC< T, TMutex, TAllocator >
,
gts::QueueSPMC< T, TMutex, TAllocator >
,
gts::QueueSPSC< T, TAllocator >
,
gts::RingDeque< T, TAllocator >
,
gts::Vector< T, TAllocator >
reset() :
gts::analysis::ConcurrentLogger
,
gts::Backoff< GROWTH_RATE, YIELD >
,
gts::Node
resetGraph() :
gts::Node
resetIdGenerator() :
gts::MicroScheduler
,
gts::WorkerPool
resize() :
gts::ParallelVector< T, TSharedMutex, TAllocator >
,
gts::Vector< T, TAllocator >
RingDeque() :
gts::RingDeque< T, TAllocator >
Generated by
1.9.1