Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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A generalized DAG scheduler utilizing "Critically Aware Task Scheduling.". More...
#include <CriticalNode_MacroScheduler.h>
Inherits gts::MacroScheduler.
Public Member Functions | |
virtual bool | init (MacroSchedulerDesc const &desc) final |
virtual Schedule * | buildSchedule (Node *pStart, Node *pEnd) final |
virtual void | freeSchedule (Schedule *pSchedule) final |
virtual void | executeSchedule (Schedule *pSchedule, ComputeResourceId uid) final |
Public Member Functions inherited from gts::MacroScheduler | |
virtual | ~MacroScheduler () |
ComputeResource * | findComputeResource (ComputeResourceId id) |
Vector< ComputeResource * > const & | computeResources () const |
Vector< ComputeResource * > & | computeResources () |
Node * | allocateNode () |
void | destroyNode (Node *pNode) |
Friends | |
class | CriticalNode_Schedule |
Additional Inherited Members | |
Protected Member Functions inherited from gts::MacroScheduler | |
void * | _allocateWorkload (size_t size) |
void | _freeWorkload (void *ptr) |
Protected Attributes inherited from gts::MacroScheduler | |
Vector< ComputeResource * > | m_computeResources |
A generalized DAG scheduler utilizing "Critically Aware Task Scheduling.".
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finalvirtual |
Builds a schedule from the specified DAG that begins at 'pStart' and ends at 'pEnd'.
Implements gts::MacroScheduler.
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finalvirtual |
Executes the specified 'pSchedule' and uses the specified ComputeResource 'id' for the calling thread. Setting 'id' to UNKNOWN_COMP_RESOURCE will not use the calling thread.
Implements gts::MacroScheduler.
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finalvirtual |
Free an existing Schedule from memory.
Implements gts::MacroScheduler.
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finalvirtual |
Initializes the IMacroScheduler object based on 'desc'.
Implements gts::MacroScheduler.