| Games Task Scheduler (GTS)
    A multi-processor scheduling framework for games engines | 
A generalized DAG scheduler utilizing "Critically Aware Task Scheduling.". More...
#include <CriticalNode_MacroScheduler.h>
Inherits gts::MacroScheduler.
| Public Member Functions | |
| virtual bool | init (MacroSchedulerDesc const &desc) final | 
| virtual Schedule * | buildSchedule (Node *pStart, Node *pEnd) final | 
| virtual void | freeSchedule (Schedule *pSchedule) final | 
| virtual void | executeSchedule (Schedule *pSchedule, ComputeResourceId uid) final | 
|  Public Member Functions inherited from gts::MacroScheduler | |
| virtual | ~MacroScheduler () | 
| ComputeResource * | findComputeResource (ComputeResourceId id) | 
| Vector< ComputeResource * > const & | computeResources () const | 
| Vector< ComputeResource * > & | computeResources () | 
| Node * | allocateNode () | 
| void | destroyNode (Node *pNode) | 
| Friends | |
| class | CriticalNode_Schedule | 
| Additional Inherited Members | |
|  Protected Member Functions inherited from gts::MacroScheduler | |
| void * | _allocateWorkload (size_t size) | 
| void | _freeWorkload (void *ptr) | 
|  Protected Attributes inherited from gts::MacroScheduler | |
| Vector< ComputeResource * > | m_computeResources | 
A generalized DAG scheduler utilizing "Critically Aware Task Scheduling.".
| 
 | finalvirtual | 
Builds a schedule from the specified DAG that begins at 'pStart' and ends at 'pEnd'.
Implements gts::MacroScheduler.
| 
 | finalvirtual | 
Executes the specified 'pSchedule' and uses the specified ComputeResource 'id' for the calling thread. Setting 'id' to UNKNOWN_COMP_RESOURCE will not use the calling thread.
Implements gts::MacroScheduler.
| 
 | finalvirtual | 
Free an existing Schedule from memory.
Implements gts::MacroScheduler.
| 
 | finalvirtual | 
Initializes the IMacroScheduler object based on 'desc'.
Implements gts::MacroScheduler.