Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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Public Member Functions | |
DependencyArray (Atomic< uint8_t > **m_ppDependencies, size_t xSize, size_t ySize) | |
template<typename TSplitter > | |
void | produceSplits (TSplitter const &splitter, TValRange const &valRange, TValRange *pReadyRanges, uint8_t &readyIdx) |