A multi-processor scheduling framework for games engines
Features
Easily integrate GTS into an existing game engine complete with low level platform overrides. Game engines support a wide variety of operating systems and hardware platforms, with varying degrees of custom code and work-arounds. Since GTS cannot possibly support every work-around and corner case, we have simplified engine integration by allowing the developer to completely replace the GTS platform layer through a configuration file (user_config.h).
Express high-level program flow with persistent, dynamic task DAGs that can be executed homogeneously or heterogeneously with the Macro-Scheduler.