Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
Developer Guide
Quick Start
Quick Start Guide
Building and Linking
Requirements
Building & Linking GTS
Building & Linking GTS Malloc
Platform Replacement
Programming Model
This section covers the programming model through a series of examples.
Terminology
Building the Examples
Micro-scheduler Initialization
Micro-scheduler Parallel Patterns (TBD)
Micro-scheduler Task Interface
Macro-scheduler (TBD)
Micro-scheduler Anti-patterns (TBD)
Parallel Containers (TBD)
Synchronization Primitives (TBD)
Debugging and Profiling
Asserts (TBD)
Logging (TBD)
Tracing (TBD)
Statistics (TBD)
GTS Development
GTS
GTS Tests (TBD)
GTS Malloc
GTS Malloc Tests (TBD)
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