Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
- s -
setActiveState() :
gts::MicroScheduler
setAffinity() :
gts::Node
,
gts::Task
,
gts::ThisThread
,
gts::Thread
setCaptureMask() :
gts::analysis::ConcurrentLogger
,
gts::analysis::IttNotify
,
gts::analysis::TracyState
setContinuationTask() :
gts::Task
setData() :
gts::CStyleTask
setExecutionNormalizationFactor() :
gts::ComputeResource
setName() :
gts::Node
,
gts::Task
,
gts::ThisThread
setPriority() :
gts::ThisThread
,
gts::Thread
setRef() :
gts::Task
shrink_to_fit() :
gts::Vector< T, TAllocator >
shutdown() :
gts::BinnedAllocator
,
gts::internal::BlockAllocator
,
gts::MicroScheduler
,
gts::WorkerPool
size() :
gts::internal::TicketQueueMPMC< T, TMutex, TAllocator >
,
gts::internal::TicketQueueMPSC< T, TMutex, TAllocator >
,
gts::internal::TicketQueueSPMC< T, TMutex, TAllocator >
,
gts::ParallelVector< T, TSharedMutex, TAllocator >
,
gts::QueueMPMC< T, TMutex, TAllocator >
,
gts::QueueMPSC< T, TMutex, TAllocator >
,
gts::QueueSPMC< T, TMutex, TAllocator >
,
gts::QueueSPSC< T, TAllocator >
,
gts::RingDeque< T, TAllocator >
,
gts::Vector< T, TAllocator >
slabCount() :
gts::BinnedAllocator
sleepFor() :
gts::ThisThread
spawnAndWaitForAll() :
gts::Task
spawnTask() :
gts::MicroScheduler
spawnTaskAndWait() :
gts::MicroScheduler
spinCount() :
gts::Backoff< GROWTH_RATE, YIELD >
split() :
gts::KdRange2d< TIterType >
,
gts::OctRange< TIterType >
,
gts::QuadRange< TIterType >
,
gts::Range1d< Iter >
start() :
gts::Thread
stealAndExecuteTask() :
gts::MicroScheduler
successors() :
gts::Node
swap_out() :
gts::ParallelVector< T, TSharedMutex, TAllocator >
Generated by
1.9.1