Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
|
Functions | |
template<typename T , typename... TArgs> | |
GTS_INLINE T * | gts::unalignedNew (TArgs &&... args) |
Allocates and construct a object of T at T's natural alignment. Allocates with GTS_MALLOC. | |
template<typename T > | |
GTS_INLINE T * | gts::unalignedVectorNew (const size_t n) |
Allocates and construct an array of T. Allocates with GTS_MALLOC. | |
template<typename T > | |
GTS_INLINE void | gts::unalignedDelete (T *ptr) |
Frees and destructs an object T. Memory is freed with GTS_FREE. | |
template<typename T > | |
GTS_INLINE void | gts::unalignedVectorDelete (T *ptr, const size_t n) |
Frees and destructs an array of T objects. Memory is freed with GTS_FREE. | |
template<typename T , size_t ALIGNEMENT, typename... TArgs> | |
GTS_INLINE T * | gts::alignedNew (TArgs &&... args) |
Allocates and construct a object of T with the specified alignment. Allocates with GTS_ALIGNED_MALLOC. | |
template<typename T , size_t ALIGNEMENT> | |
GTS_INLINE T * | gts::alignedVectorNew (const size_t n) |
Allocates and construct an array of T with the specified alignment. Allocates with GTS_ALIGNED_MALLOC. | |
template<typename T > | |
GTS_INLINE void | gts::alignedDelete (T *ptr) |
Frees and destructs an object T. Memory is freed with GTS_ALIGNED_FREE. | |
template<typename T > | |
GTS_INLINE void | gts::alignedVectorDelete (T *ptr, const size_t n) |
Frees and destructs the array of T. Memory is freed with GTS_ALIGNED_FREE. | |
Wrappers around standard lib and OS memory libraries.