Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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A description of a CPU core. More...
#include <Thread.h>
Public Attributes | |
uint32_t * | pHardwareThreadIds = nullptr |
The ID for each hardware thread in the core. | |
size_t | hardwareThreadIdCount = 0 |
The number of elements in pHardwareThreadIds. | |
uint8_t | efficiencyClass = 0 |
The efficiency of this core. {0,.., n} => {min,.., max}. | |
A description of a CPU core.