Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
gts::SplitResult< TRange, MaxSplits, Dimesionality > Struct Template Reference

The resulting Ranges of a Range split. More...

Detailed Description

template<typename TRange, uint32_t MaxSplits, uint32_t Dimesionality>
struct gts::SplitResult< TRange, MaxSplits, Dimesionality >

The resulting Ranges of a Range split.