Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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The resulting Ranges of a 3D Range split. More...
#include <RangeSplitters.h>
Public Attributes | |
TRange | ranges [MAX_RANGES] |
An array of resulting Ranges. | |
range_size_t | size = 0 |
Static Public Attributes | |
static constexpr size_t | DIMENSIONALITY = 3 |
The dimensionality of the Ranges. | |
static constexpr size_t | MAX_RANGES = MaxSplits |
The capacity of 'ranges'. | |
The resulting Ranges of a 3D Range split.