| Games Task Scheduler (GTS)
    A multi-processor scheduling framework for games engines | 
A schedule produced by a CriticalNode_MacroScheduler. More...
#include <CriticalNode_Schedule.h>
Inherits gts::Schedule.
| Public Member Functions | |
| CriticalNode_Schedule (MacroScheduler *pMyScheduler, Node *pSource, Node *pSink) | |
| virtual GTS_INLINE bool | isDone () const final | 
| virtual Node * | popNextNode (ComputeResource *pCompResource, bool myQueuesOnly) final | 
| virtual GTS_INLINE void | tryMarkDone (Node *pNode) final | 
| virtual void | insertReadyNode (Node *pNode) final | 
|  Public Member Functions inherited from gts::Schedule | |
| GTS_INLINE | Schedule (MacroScheduler *pMyScheduler) | 
| virtual | ~Schedule ()=default | 
| GTS_INLINE MacroScheduler * | getScheduler () | 
| GTS_INLINE int32_t | refCount () const | 
| GTS_INLINE int32_t | addRef (uint32_t refCount) | 
| GTS_INLINE uint32_t | removeRef (uint32_t refCount) | 
| virtual void | observeExecutionCost (ComputeResourceId, uint64_t) | 
| Friends | |
| class | CriticalNode_MacroScheduler | 
A schedule produced by a CriticalNode_MacroScheduler.
| 
 | finalvirtual | 
Inserts a ready Node into the schedule.
Implements gts::Schedule.
| 
 | inlinefinalvirtual | 
Implements gts::Schedule.
| 
 | finalvirtual | 
Implements gts::Schedule.
| 
 | inlinefinalvirtual | 
If 'pNode' is the last Node, mark the schedule as done.
Implements gts::Schedule.