Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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An ID for owned objects. It indicates the owner's ID, an ID local to the owner, and an overall unique ID. More...
#include <Utils.h>
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GTS_INLINE | OwnedId (SubIdType ownerId, SubIdType localId) |
GTS_INLINE SubIdType | localId () const |
GTS_INLINE SubIdType | ownerId () const |
GTS_INLINE IdType | uid () const |
GTS_INLINE bool | operator== (OwnedId const &rhs) const |
GTS_INLINE bool | operator!= (OwnedId const &rhs) const |
An ID for owned objects. It indicates the owner's ID, an ID local to the owner, and an overall unique ID.
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