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    Games Task Scheduler (GTS)
    
   A multi-processor scheduling framework for games engines 
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An ID for owned objects. It indicates the owner's ID, an ID local to the owner, and an overall unique ID. More...
#include <Utils.h>
Public Member Functions | |
| GTS_INLINE | OwnedId (SubIdType ownerId, SubIdType localId) | 
| GTS_INLINE SubIdType | localId () const | 
| GTS_INLINE SubIdType | ownerId () const | 
| GTS_INLINE IdType | uid () const | 
| GTS_INLINE bool | operator== (OwnedId const &rhs) const | 
| GTS_INLINE bool | operator!= (OwnedId const &rhs) const | 
An ID for owned objects. It indicates the owner's ID, an ID local to the owner, and an overall unique ID.
      
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