Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
gts::AtomicPointer< T > Struct Template Reference

A wrapper class for a stl-like atomic pointer specialization. Uses the STL by default. Define GTS_USE_CUSTOM_ATOMICS to add your own backend, or replace everything completely as long as this interface exists. More...

#include <Atomic.h>

Inherits gts::AtomicCommon< T >.

Public Member Functions

 AtomicPointer (const AtomicPointer &)=delete
 
AtomicPointeroperator= (const AtomicPointer &)=delete
 
AtomicPointeroperator= (const AtomicPointer &) volatile=delete
 
constexpr AtomicPointer (T val)
 
fetch_add (ptrdiff_t rhs, gts::memory_order order)
 
fetch_sub (ptrdiff_t rhs, gts::memory_order order)
 
- Public Member Functions inherited from gts::AtomicCommon< T >
 AtomicCommon (const AtomicCommon &)=delete
 
AtomicCommonoperator= (const AtomicCommon &)=delete
 
AtomicCommonoperator= (const AtomicCommon &) volatile=delete
 
constexpr AtomicCommon (T val)
 
void store (T value, gts::memory_order order)
 
load (gts::memory_order order) const
 
exchange (T value, gts::memory_order order)
 
bool compare_exchange_weak (T &expected, T value, gts::memory_order xchgOrder, gts::memory_order loadOrder)
 
bool compare_exchange_strong (T &expected, T value, gts::memory_order xchgOrder, gts::memory_order loadOrder)
 

Additional Inherited Members

- Protected Attributes inherited from gts::AtomicCommon< T >
GTS_ATOMIC_TYPE< T > m_atom
 

Detailed Description

template<typename T>
struct gts::AtomicPointer< T >

A wrapper class for a stl-like atomic pointer specialization. Uses the STL by default. Define GTS_USE_CUSTOM_ATOMICS to add your own backend, or replace everything completely as long as this interface exists.