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Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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A wrapper class for a stl-like atomic. Uses the STL by default. Define GTS_USE_CUSTOM_ATOMICS to add your own backend, or replace everything completely as long as this interface exists. More...
#include <Atomic.h>
Inherited by gts::AtomicPointer< T * >, gts::AtomicArithmetic< T >, and gts::AtomicPointer< T >.
Public Member Functions | |
| AtomicCommon (const AtomicCommon &)=delete | |
| AtomicCommon & | operator= (const AtomicCommon &)=delete |
| AtomicCommon & | operator= (const AtomicCommon &) volatile=delete |
| constexpr | AtomicCommon (T val) |
| void | store (T value, gts::memory_order order) |
| T | load (gts::memory_order order) const |
| T | exchange (T value, gts::memory_order order) |
| bool | compare_exchange_weak (T &expected, T value, gts::memory_order xchgOrder, gts::memory_order loadOrder) |
| bool | compare_exchange_strong (T &expected, T value, gts::memory_order xchgOrder, gts::memory_order loadOrder) |
Protected Attributes | |
| GTS_ATOMIC_TYPE< T > | m_atom |
A wrapper class for a stl-like atomic. Uses the STL by default. Define GTS_USE_CUSTOM_ATOMICS to add your own backend, or replace everything completely as long as this interface exists.