Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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An intrusive singly-linked list node used for free-lists. More...
#include <BinnedAllocator.h>
Public Attributes | |
Atomic< FreeListNode * > | pNextFree = { nullptr } |
The next node in the list. | |
An intrusive singly-linked list node used for free-lists.