Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
gts::WorkloadContext Struct Reference

The context associated with the task being executed. More...

#include <MacroSchedulerTypes.h>

Public Attributes

Node * pNode
 
Schedule * pSchedule = nullptr
 
ComputeResource * pComputeResource = nullptr
 The ComputeResource executing this Workload.
 

Detailed Description

The context associated with the task being executed.