Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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A Workload is a base class for describing a task that can be executed by a set of ComputeResources. More...
#include <Workload.h>
Inherited by gts::MicroScheduler_Workload.
Public Member Functions | |
GTS_INLINE | Workload (WorkloadType::Enum type) |
virtual | ~Workload ()=default |
GTS_INLINE WorkloadType::Enum | type () const |
GTS_INLINE Node * | myNode () const |
virtual void | execute (WorkloadContext const &ctx)=0 |
Protected Attributes | |
Node * | m_pMyNode |
The Node this Workload is attached to. | |
WorkloadType::Enum | m_type |
The Workloads type. | |
Friends | |
class | Node |
A Workload is a base class for describing a task that can be executed by a set of ComputeResources.
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virtualdefault |
For polymorphic destruction.
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pure virtual |
Executes the Workload in the given context.
Implemented in gts::MicroSchedulerLambda_Workload.
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inline |
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inline |