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    Games Task Scheduler (GTS)
    
   A multi-processor scheduling framework for games engines 
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Inherits gts::Task.
Public Member Functions | |
| ParallelFibTask2 (uint32_t fibN, uint64_t *sum) | |
| virtual Task * | execute (gts::TaskContext const &ctx) override | 
  Public Member Functions inherited from gts::Task | |
| GTS_INLINE void | addChildTaskWithoutRef (Task *pChild) | 
| GTS_INLINE void | addChildTaskWithRef (Task *pChild, gts::memory_order order=gts::memory_order::seq_cst) | 
| GTS_INLINE void | setContinuationTask (Task *pContinuation) | 
| GTS_INLINE void | recycle () | 
| void | waitForAll () | 
| void | spawnAndWaitForAll (Task *pChild) | 
| GTS_INLINE void | setAffinity (uint32_t workerIdx) | 
| GTS_INLINE int32_t | addRef (int32_t count=1, gts::memory_order order=gts::memory_order::seq_cst) | 
| GTS_INLINE int32_t | removeRef (int32_t count=1, gts::memory_order order=gts::memory_order::seq_cst) | 
| GTS_INLINE void | setRef (int32_t count, gts::memory_order order=gts::memory_order::seq_cst) | 
| GTS_INLINE void | setName (const char *name) | 
| GTS_INLINE int32_t | refCount (gts::memory_order order=gts::memory_order::acquire) const | 
| GTS_INLINE uint32_t | getAffinity () const | 
| GTS_INLINE bool | isStolen () const | 
| GTS_INLINE Task * | parent () | 
| GTS_INLINE const char * | name () const | 
Public Attributes | |
| uint32_t | fibN | 
| uint64_t * | sum |