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Games Task Scheduler (GTS)
A multi-processor scheduling framework for games engines
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A concrete lambda Workload that maps to the MicroScheduler. More...
#include <MicroScheduler_Workload.h>
Inherits gts::MicroScheduler_Workload.
Public Member Functions | |
| template<typename TFunc , typename... TArgs> | |
| GTS_INLINE | MicroSchedulerLambda_Workload (TFunc &&func, TArgs &&... args) |
| virtual GTS_INLINE void | execute (WorkloadContext const &ctx) final |
Public Member Functions inherited from gts::MicroScheduler_Workload | |
| GTS_INLINE uint32_t | workerAffinityId () const |
| GTS_INLINE void | setWorkerAffinityId (uint32_t workerId) |
Public Member Functions inherited from gts::Workload | |
| GTS_INLINE | Workload (WorkloadType::Enum type) |
| virtual | ~Workload ()=default |
| GTS_INLINE WorkloadType::Enum | type () const |
| GTS_INLINE Node * | myNode () const |
Additional Inherited Members | |
Protected Attributes inherited from gts::MicroScheduler_Workload | |
| TaskContext | m_executionContext |
| uint32_t | m_workerId |
Protected Attributes inherited from gts::Workload | |
| Node * | m_pMyNode |
| The Node this Workload is attached to. | |
| WorkloadType::Enum | m_type |
| The Workloads type. | |
A concrete lambda Workload that maps to the MicroScheduler.
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inlinefinalvirtual |
Executes the Workload in the given context.
Implements gts::Workload.